![]() Before the first turn there are already very important strategic choices to make, when you make your Pretender. Use a tablet or a ebook reader and have it as your book to read this week.ī) Faster lookup of units, spells and items here Ĭ) Be aware that one of the "problems" for noobs is how front loaded is the game. *Max turn limit/game mode on games (Cataclysm: Horrors attack!)Ī) Read the manual. *Fear effect is capped, so overlapping fear auras aren't as strong *Limp or cripple affects strategic movement ]*Sieges are faster now, and need time to repair damage *Flying needs one turn to move from one point to another *New orders: hold & fire and advance & cast. *Move orders to far away provinces for commanders, that are preserved for the next turn. *Holding TAB in army setup will show hearts for afflicted units. *Much better army setup, with less micro. ![]() *Events show thumbnail image of the location. *Magic sites show up as icons in the map. ![]() *Spell lists show gem cost and type (ritual or not). *More info conveyed in province connections. *Nation description show more info like unit roster. *Monthly casting and monthly forging are now options in the UI. *More info related to province defese, supplies, attack and defense siege scores, commander max squads and type shown. *Conservative casting is now saved with script and is shown in UI. More spells, magic items, special abilities, events, monsters, titles, thrones, … Some old nations have been reworked and updated (Marverni, Sauromatia, Yomi, Abysia, Lemuria, Ur, and others). Better 3d performance, better looking terrain. New retreat rules (units can disperse after battle, good leaders prevent this). Winter shown on map and affects movement New, more granular movement system in strategic map. New recruitment system for commanders and normal units. New and unique banishment and smite spells for every magic path. Summary of new features/changes in Dominions 5: ![]() For the uninitiated, it's a fantasy 4X/wargame that it's pretty original in how combines ancient history (there are pseudo-versions of the Roman Empire or nations inspired by ancient Greece or China or Japan), mythologies, myths and their own twist in sword & sorcery fantasy. ![]()
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